Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jan 11, 2015
Recommend
CEO approval
Business Outlook

Pros

Riot Games people focus a lot on playing games together and have really optimistic attitude towards work which makes work fun and interesting. There are lots of hardcore gamers working in Riot Games, so people here really understand players and people all care a lot about players. Because people are aligned with player focus, there are less conflicts and more happiness in the office.

Cons

Playing sometimes takes some people too much of their time.

3.0
Jan 4, 2015

Must really love the game to work here.

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

If you are a huge fan of Moba games. This company is where its at. If you aren't, then don't bother.

Cons

Flat corporate culture concept does not work. Nice attempt, but falls "flat" on its inception at the company.

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Riot Games Response
10y
Thanks for taking the time to writing about your experience at Riot! Rioters rally around League of Legends, but candidates or new Rioters aren’t required to be die-hard League (or MOBA) fans. Being super knowledgeable and skilled at League can be a dealbreaker or requirement for some roles, we just want to be sure that Rioters are passionate about games (whether that’s League, or of the RPG or board variety). We don’t want talented professionals to de-select Riot just because they’re not into MOBAs. Generally speaking, we encourage and expect Rioters to get familiar with the game, because that how we best understand the player experience. I’d like to clarify Riot’s “flat” structure - "flat" can mean a lot of things to different people, so we try to avoid using it to describe how we’re organized. Riot’s structured so that Rioters can own projects that aren't explicitly in their job description, and made up of cross-functional teams that are designed to break down hierarchical barriers. This misunderstanding still comes up frequently, which means we need to do better in conveying this with Rioters, so thank you! I see that you’re a Riot alum, but if you have specific feedback on how we can do better culturally and organizationally and would like to reach out, please feel free to contact me at avanderhelm@riotgames.com. Thanks again for taking the time to review us - it really helps candidates better understand what life is like at Riot, so we appreciate it! Ann
5.0
Dec 30, 2014
Recommend
CEO approval
Business Outlook

Pros

Business values that are built on real, human virtues: I get to talk about thinks like humility, kindness, thoughtfulness, passion, curiosity, craftsmanship and emotional intelligence and these things resonate with those around me to the extent that I've watched Rioters grow faster as a direct result of focusing on these virtues. An unbelievable level of dedication to the player and the products / features that express that dedication: Working at Riot has made me realized the subtle ways in past work that I've compromised on the principle of being truly engaged with the things I was building. Individuals at Riot have more opportunity and scope to affect change than in any organization I've ever worked in (including a startup). In order to make this real every day, Rioters have to possess strong self-awareness, situational awareness, an upbeat sense of togetherness and an ever-present entrepreneurial streak. Reading some of Riot's reviews on here, some submitters appear to consider these things cons. They are, in fact, demands that grow individuals in ways they may never see in other parts of their career. As such, they are enormous pros. I'm surrounded by people with whom I can default to trust; people I know will have my back whenever I need it (not just when I ask for it). They possess extraordinary domain expertise but are most focused on what they don't know (as an expression of their humility and their drive to grow). They have a genuine determination to build things of value and to have fun while they do it. As a matter of determination, Riot is not a fairytale. Like anything worthwhile and enduring, it takes love, work and faith. One of the things I like most about Riot (and the way I know it's not a cult or some sort of fraternity) is the level of recognition it has collectively that 'getting it wrong' is a normal part of doing something of value. There is a notable persistence with which Rioters try to address shortcomings whenever they happen, whatever they are and whomever they involve. Sometimes problems will seem trivial, sometimes insurmountable, but there is always a resolve to reflect and move forward together. The fact that Riot has such a strong feedback culture and that Rioters take their duty of care to each others' development so seriously is what has allowed Riot to retain its soul as it has scaled. In summary, Rioters keep trying, with humility, to do better in the face of success and failure. They do this, overwhelmingly, without compromising their principles. This is the very definition of character and it is what makes me most proud to be a member of this family.

Cons

Riot continues to grow quickly. As a manager, some of the tools and systems I use to help care for people are a little behind the curve - which is both completely expected and being visibly addressed. For now, however, as Riot finds its feet with respect to some of the more 'run-of-the-mill' bits of operating a business with thousands of people, these shortfalls are noticeable and do have a drag coefficient. More broadly, Riot's culture is a self-directed one. It's a very flat organization and the tools in general for helping Rioters navigate, coalesce and self-organize also need to be leveled-up. Again, this is being visibly addressed but the use of social networks and tacit knowledge as a substitute for some of these tools is currently one of the more intimidating things about working at Riot. Not a deal breaker, but unnecessary friction to be sure.

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