Riot Games reviews

4.0

75% would recommend to a friend

(1,043 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,043 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jul 11, 2016
Recommend
CEO approval
Business Outlook

Pros

Great benefits - health, vision, dental, gym subsidy, etc LA Campus has fully stocked food Open office layout Serious focus on personal growth, but needs to be self-driven Decentralized product style Flexible work hours Freedom of technology - choose the stack that makes the best sense Clubs and other non-work activities Vidya gaems ftw LA campus is beautiful LA campus has parking deck Very pleasant coworkers Very protective of company culture Expected to be friends with coworkers

Cons

Open office layout Decentralized product style Flexible work hours - long hours will happen, but if you get called for an issue at 4am, you won't be expected until late the next day Sometimes too lenient Grew very fast and is experiencing growing pains Very protective of company culture I sometimes worry that perfect is the enemy of good Variable speed in product spaces - some move fast, some move painfully slow Communication issues occur -- both too much and too little communication; result of growing pains Hiring is slow due to culture requirements Expected to be friends with coworkers

5.0
Jul 16, 2014
Recommend
CEO approval
Business Outlook

Pros

I could write a very long review full of positives and negatives, but will limit myself to four of each. Positive: *Strong, clear culture* People who manage to survive the interview gauntlet know Riot's values and agree to live by them, and their commitment to the values increases as a result of an intensive onboarding program called “denewbification” and ongoing vigilance against creeping misalignment. Riot’s dedication to this topic is based on a belief that aligned people and teams have more autonomy and more inherent trust in each other. Riot is confident in its culture and doesn't water it down. Positive: *Meritocratic ideals* I've worked at places where friendship, marriage, or genetic relationships are the primary determinant of who receives the juiciest promotions and pay increases. Riot’s not like that. The leadership works hard to make sure that delivery of exceptional results through collaborative effort is the primary factor considered in assessing someone’s contribution. Those who are accustomed to "family" style environments will have some adjusting to do. Positive: *Prioritizes long-term business health* Elsewhere in the games industry, a few companies make deals with their investors that result in behaviors that undermine player trust. In an effort to make certain profit or revenue targets for next quarter, these companies monetize in a way makes discerning gamers gag. Riot believes and behaves in a way that puts building player trust first. This is a long-term approach that ultimately results in a healthier business that’s built to last. Positive: *Spotless ethics* Riot conducts business cleanly and fairly. You’ll feel this when interacting with peers internally (there’s a minimum of backstabbing and other unsavory political behaviors). People who conduct themselves in a Machiavellian fashion are quickly found out and coached into the right behaviors or fired. When it comes to working with vendors and partners, the same ethics apply. This also applies to the hiring and promotions processes -- Riot's blind to gender, sexual orientation, and race, religion and politics when making hiring and promotion decisions.

Cons

Negative: *Favela-style density* We’re still nine months away from moving into our next office space, but we outgrew our current space many months ago. As a result, some people are sitting in aisle-ways and walkways, conference rooms are hard to book, private space for quiet thinking is rare, and environment-induced stress is higher than necessary. The new HQ looks like it’ll be a wonderful relief, and it cannot arrive fast enough. Negative: *Recruiting difficulties* Our recruiting processes aren't something we’re proud of at present. Candidates report very long and drawn-out interview processes (sometimes taking many months), and hiring managers internally are often frustrated by some of the immature process and systems that we use to manage applicant pipelines. Some of these difficulties are typical of companies that have experienced hyper-growth, some of this is attributable to Riot’s extremely high hiring bar that results in a very low ratio of offers-to-applicants, and some of this is just a result of a recruiting and talent operations functions that are still lacking key leaders who can straighten things out. Negative: *Immature middle management layer* Because of Riot’s growth, a lot of managers at Riot are first-time managers, and are making first-time management mistakes. This wouldn't be a problem if we had better training for managers and better mentorship systems that paired inexperienced managers with experienced managers to help accelerate the learning curve and minimize preventable mistakes. We’re trying to solve this problem by simultaneously hiring experienced managers (hence some complaints from current Rioters that they feel passed up for promotion) and by building out management training and mentorship systems so that we can successfully elevate more non-managers to management roles. I’m confident that we’ll eventually build a very solid management team, but the current situation is recognized to be suboptimal. Negative: *Reputation issues* Certain aspects of how Riot operates are misunderstood by some gamers, some press, and some applicants. This is very frustrating to watch from the inside and is a job stressor for those of us who care deeply about seeing Riot recognized in a truthful fashion. Here are two common misconceptions that are particularly bothersome. These things will weigh on you and stress you out if you work at Riot: (1) Some players doubt our motivations: perhaps because many for-profit businesses hyper-optimize for profit above all else and also because we move fast and make mistakes in execution, players sometimes attribute our decisions to a desire to put profit first. I wish we could invite groups of players in to our meetings where champions are designed, servers are configured, and decisions are made so that they could see that our teams universally put the player experience first. (2) Some former Rioters who have taken to Glassdoor had bad experiences and believe those experiences are representative of the whole. Reading through some of the very negative reviews here, I believe that we genuinely disappointed these people (in part because of the “recruiting difficulties” and “immature middle management layer” discussed above). But I’m dismayed that these folks believe that the whole company is as bad as their narrow experience. I wish I could apologize to these people and help them understand the bigger picture at the company, because it’s distressing to see them paint the whole company with a broad brush dipped only in the small bucket of their experience.

2.0
Nov 30, 2020
Recommend
CEO approval
Business Outlook

Pros

Good response to COVID (ability to work remote during COVID), especially helpful for pet owners Decent wages for immediate area living (if don’t need a big place and don’t hold out for bonuses) Female camaraderie is good, can tell you who to avoid – development is easier to be insulated from it, but not in PR or marketing They put changes in effect in 2018, but they don’t seem to have “stuck” and it’s more business as usual, seems more outward for show

Cons

Cons Have to work irregular hours to cover for other time zones, especially in PR Poor treatment and awareness for female employees and harassment allegations Nepotism, even in game design departments (Valorant, R&D) Poor awareness and disregard for business strategies with proven discriminatory nations and leaders (NEOM partnership), press will listen to you more than company will Boss feedback is rare unless negative Development team (Valorant) have to fight to get updates on features Lots of overseas coordination can get exhausting Despite PR blitz to show they are changing and provide a safer work place, it’s mostly a corporate front for outside eyes looking in Company’s vision for future does not inspire confidence

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