Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jan 22, 2015
Recommend
CEO approval
Business Outlook

Pros

Culture is probably the biggest Pro in my mind. The people here are genuinely passionate about League players and a player first mentality drives nearly all of our initiatives. In addition, senior leaders strongly believe in empowering teams to own their own successes. It's very common to have disagreements where the owner of a team decides to take things in a different direction than what is suggested to them by their boss.

Cons

Waste Waste Waste. There's gobs of money floating around being wasted. The attitude is def not "Spend like it's my own money" despite leadership trying to hammer that concept in. There's a limit to how much we should default to trust and instead, employ a trust but verify policy. It's time to clean up our spending and act like a mature company. Spend money where it's needed and be unafraid of that, but tighten up on waste!

5.0
Jan 20, 2015
Recommend
CEO approval
Business Outlook

Pros

* Incredible perks, from tons of swag and free food to subsidized gym memberships and healthcare benefits. Pay is competitive (in my experience), but I have seen some pay complaints while looking through other reviews, so draw your own conclusions. * Player-oriented, global focus means that the company is actively trying to make decisions that positively impact the customer. This is not just lip-service; cost discussions nearly always take a backseat to player concern. * Executive leadership make it a point to be accessible and transparent and seem to honestly believe in cultural values. * Tons of growth opportunities. Riot hires for people, not positions, so they will help you to heavily invest in your future, even if that's in a different position than the one you hired into. If you can recognize a need on another team and can make a case for why you can fill that need, it's likely that you'll be able to move there. * The vast majority of Rioters are A-type personalities who get things done and are not afraid to challenge bad decisions when they see them. However, it is not (in my experience) a particularly cutthroat work environment. Everyone understands that they are on the same team and work fervently to support you when possible. These are hands-down some of the best and brightest coworkers I've ever had. * Bottom-up instead of top-down approach to processes means that generally teams do what works for them instead of being handed process mandates from overseers who may be out of the loop. * Trying and failing is encouraged and actively de-stigmatized. * From a QA perspective, QA is generally seen as valued work and you are treated well. Adoption/acceptance happens quickly on a team if you can prove your worth. Having worked at several other major games companies in the Southern California area, I can tell you firsthand that this is NOT usually the case for the rest of the industry.

Cons

* Ambiguous roles can lead to confusion/failure if you require static goals and/or structure to be successful. Be prepared to decide for yourself exactly what you can/will handle, because no one else will decide for you. * In that vein, very little standardization of work processes/best practices; each team does what makes sense for them, for better or worse. Be prepared to learn a whole new set of tools and skills if you change teams. * Communication between teams can be difficult (but is still encouraged). * Most positions require an extremely strong resume and/or quite a bit of work experience to qualify for. Very few truly entry level positions. * Bias towards hiring A-type personalities means that unless you are comfortable challenging and actively contributing to a team, you do not belong here. Riot is not a place for wallflowers. * Coworkers can be blunt and open conflict is preferred over backstabbing politics. If you cannot easily take criticism or are afraid of conflict, this is not the work environment for you. * Living in LA is the worst. Expensive, crowded, noisy, awful traffic, no parking anywhere. Santa Monica is a little better, but unless you're willing to shell out $1500-$3000 a month, don't get any ideas about living there.

5.0
Jan 17, 2015

Specifics about Hong Kong Office

Recommend
CEO approval
Business Outlook

Pros

I now have been at Riot for more than 5 years. I joined few months before the game launched, traveled and helped set up multiples offices and I now work in the Hong Kong office. There are already a lot of reviews about Riot Games and I made one something like three years ago. This time, I will then focus more on the Hong Kong office, its pros and cons. ---- International accountability structure ---- in most companies, a foreign office job is to basically execute in the local country whatever the head office has decided. Or what the regional office (Asia Pacific HQ, EMEA HQ, etc..) has decided. At Riot, the structure is different. The headquarter basically decides and has authority on whatever needs to be the same everyone (like champion balance, company culture or the company logo), while the local offices decide and have authority on stuff that are specific to their territory (like local e-sports, local features, local community, etc…). What it means is that although you won’t have the authority to make a champion, a skin or change game balance from the Hong Kong office (we want the same for the whole world there, so HQ owns that), you’ll have the full accountability and authority on things that matters exclusively for China. This means: no dotted line reporting to another office, no back and forth approval over the ocean, no budget limit set by someone who doesn’t know your market, etc… If you are an entrepreneur and love action, building stuff and accountability, this is great. Your scope / impact might be more limited than in HQ (although China is a pretty big market), but you’ll have full ownership of whatever project you work on. ---- Culture---- Riot is super picky when it comes to maintaining its culture in the company. Several interviewers will interview only this area to vet during the interview process. What has been great is the company has not compromised on this when expanding into other countries. This was tricky as some of the Riot culture principles go against the local culture. As a example, the culture of performance and the principle of exiting poor performer which is unusual in some countries. Or the culture of direct and transparent feedback which is sometimes quite unusual in some asian culture. In the example of Hong Kong, Riot brought existing Rioters from different origins (America, China, Europe), but who were all Rioters for at least a couple of years. It helped ciment the culture in the office and have the new hires integrate in the culture right away. The office won’t compromise on culture fit for new hire, even if it means hiring slower than we’d want. As a result, the company culture is also transparent in the Hong Kong office. ----Office---- The office is really nice, and capture the same spirit, color scheme and comfort than HQ… with a great view as a plus! The other benefit is the location: it is based in Central, which means it is pretty accessible from anywhere in Hong Kong with massive public transportation network (buses, subway, ferry, escalators, etc…) ----Team size---- What has been great for a few of us is to work in a small team. Some of our other offices start to be big. Even if we keep an interesting team oriented org, these are still big offices where you often run into people you don’t know. At the moment, the Hong Kong office is just about 20 people. So everybody knows everybody and has good visibility on the rest of the office. ----Focus---- Because the office is focused exclusively on China, there is little distraction about all the other things that happened across the company. Several of us worked in other Riot offices for a few years and the ability to just focus on one topic is pretty cool (sure China is a big topic, but still one topic) ----Partner---- In China, League of Legends is operated by a partner. This brings pros and cons. Among the pros is this enables a lot of things. We can do stuff in China that are harder to do in other territories. Additionally, when we evaluate new projects, our partner can chip in and help with resources, and thus increase our ability to get things done.

Cons

----Partner---- On the other hand, working with a partner means you also have to negotiate sometimes. Although we get full accountability from our HQ, we still sometimes have to negotiate with our local partner. Most of the time we are in alignment, but obviously sometimes we are not. The good news is that we are still accountable of these negotiations in our Hong Kong office. So up to us to improve the relationship or better negotiate when we think it should be improved :-). Nothing is left to fate. ----Foreign management---- One of the problem of taking existing Rioters to set up the Hong Kong office is that quite a bit of the team doesn’t speak Chinese. This limits their opportunity to interact with players, our partner and the growing number of new Rioters. On the bright side, almost all the product owners speak Chinese and the goal of the office is to have full local and chinese speaking management in the next couple of years, just like any other foreign office.

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