Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
3.0
Jun 8, 2022
Recommend
CEO approval
Business Outlook

Pros

Compensation package, including outstanding medical and generous bonus structure. People, Riot attracts extremely talented and passionate individual contributors.

Cons

Riot's senior leadership (C-suite) is disconnected from the rest of the organization, particularly production. Communication is gated, and senior leaders do not take/receive feedback from lower levels, including product leaders and senior management. Senior leadership is prone to overruling experts and gatekeeping creative control. Senior leadership does not prioritize the players/audiences experience, but does expect others to do so to a punitive degree. Workplace culture at Riot is ultimately abusive. COVID policyies are negligent and rigid. While mid and low level employees have made great commitments to reducing Burnout, leadership is inflexible on timetables to a degree that forces a constant burn. Likewise, mid and low level employees consistently demonstrate a commitment to diversity and inclusion that is, at best, of no sincerely demonstrated interest to those in control.

2.0
Jul 11, 2015

Rapid growth, rapid changes

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

The folks I worked with were all crazy talented. Lots of perks. Early in my stay it was an incredibly energetic workplace filled with passionate people who just wanted to create kickass content.

Cons

Teams became bloated. Still, content output dwindled as the 'horizontal' culture rested at odds with the unchecked growth. What's left is the worst of both worlds -- any of the massive number of employees can grind production to a halt if they're loud enough, so you get huge teams working in bubbles -- distant enough to make maintaining visibility a serious issue, but oversized enough to make decision making a nightmare. The word 'initiative' is the most abused in Riot's vocabulary. Responsibility and recognition are not earned by being great at what you do, it's earned by loudly championing -something- whether it comes to fruition or not. Lots of politics, bureaucracy, and red tape. Important teams were having their bandwidth squandered by the aforementioned initiative owners all insisting their cause is worth working on. Lots of playing it safe content-wise. Unique ideas get pressed into molds so they can instead be grouped and bundled up according to the (coincidentally subjective) interpretation of 'data'. This is further complicated by Riot being a global company, making it very difficult to take risks. This one's personal, but unlimited PTO actually made it feel pretty bad taking time off. You don't accumulate it, so there's no real feeling of spending it and taking a break that you've verifiably earned. This made maintaining a healthy work-life balance a challenge for me. Because leadership and management responsibilities are essentially given out to whomever asks for them the loudest, career guidance was a problem. Getting any straight answers about how to progress and level up was remarkably difficult when I was actually stuck. Hilariously masturbatory company-or-team-wide e-mails and speeches about humility. Low investment in long-term growth or product health from an engineering/tools perspective (This probably isn't news). It seems that there's always some shiny new feature or initiative being chased instead. The desire to amass the industry's best talent and the apparent aversion to telling awesome people that they're being awesome is not a good mix. Creating awesome stuff on teams packed with talented people and then getting no recognition for it even at a team level became incredibly draining for me. All in all, it was an incredibly stressful place to work.

3.0
Aug 14, 2022

Passionate people, hit-or-miss on culture

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Most Rioters are passionate about the work they do, the people they work with, and the success of their teams. If you're a heads-down worker, if you love the work you do, if you want to work with highly-skilled peers, and if you don't mind lots of politics (especially of the "there's no politics here!" variety), this may be the place for you.

Cons

Riot's alleged "feedback culture" is hit-or-miss. If the sort of feedback Riot claims to value were seen consistently throughout the organization - without regard to sex, gender, age, political bent, team, physical location, nationality, or any of a number of other factors - it could be a powerful tool. Sadly, it isn't. Some parts of the organization are great, but others have more politics and manipulation than nearly all of the other big players in the gaming industry. There are entire teams at Riot wherein providing direct feedback to peers or leadership is a surefire way to get flagged as a troublemaker or worse. Woe to the Rioter who moves from a team with a good feedback culture to one with a toxic feedback culture; they won't be around for long.

Viewing 79 - 81 of 1,042 Reviews

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