Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
2.0
Mar 8, 2017

Over-hyped and Cultish Bubble

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Good place to learn for those very early on in their career Aspirations and goals that can inspire and motivate people Free food Good friends Decent compensation League of Legends and the gaming community around it has left me with very fond memories and close friendships.

Cons

As with many companies on Glassdoor, the negative reviews cut closer to the truth than the positive ones. Here are excerpts from existing reviews that resonate with my experience: “Riot hasn't done a great job scaling, and a lot of how it does business comes from tribal customs and values from when the company was a lot smaller. Some of these values get skewed and weaponized in unsavory ways.” “If you strive for efficiency, this isn’t the place for you. If you get stuck on one of these "wasted" projects, you will be pretty miserable.” “Leadership is often inexperienced and ineffective. Most senior leaders surround themselves with yes-men only and challenging the wrong leader can effectively end your career at Riot.” “Definitely the worst experiences of my career. Extremely type A people, some people don't practice what they preach and many of those people are in leadership positions.” “Due to the seemingly infinite budget and lack of accountability, this company breeds complacency.” “Employees who don’t agree, or truthfully criticize work are flipping a coin on their job” “Criticisms can get ignored or reasoned away because of the overwhelming success of the company, and instead Rioters will hear that anyone who disagrees either wasn't a "culture fit" or couldn't "align" with the company or couldn't hack it at Riot. It's hard to gauge how detrimental these factors are, because many Rioters seem happy (or comfortable) with how things are. What sucks is that there's a Riot inside the current company that could be everything it wants to be. It could be kicking down doors and shaking things up, but first it needs to have a serious conversation about some of its problems.”

1.0
Sep 5, 2016
Recommend
CEO approval
Business Outlook

Pros

Cool company outings, food delivery, moving assistance, playtest mornings, fun dance party bathrooms

Cons

Testers are severely under valued due to the demand for these positions, company mentorship for leads to find their strengths and put them in the right position is lacking Instead of having coaching was basically let go because of one error that leaked through, manager was lacking management skills cause company grew too fast at the time Pay was absolutely disgusting. Took a pay cut with 3 years experience to move to LA to try this out, couldn't stand working 10+ hours a day and getting paid peanuts. You can make more than double this in any other industry

5.0
Jan 17, 2015

Specifics about Hong Kong Office

Recommend
CEO approval
Business Outlook

Pros

I now have been at Riot for more than 5 years. I joined few months before the game launched, traveled and helped set up multiples offices and I now work in the Hong Kong office. There are already a lot of reviews about Riot Games and I made one something like three years ago. This time, I will then focus more on the Hong Kong office, its pros and cons. ---- International accountability structure ---- in most companies, a foreign office job is to basically execute in the local country whatever the head office has decided. Or what the regional office (Asia Pacific HQ, EMEA HQ, etc..) has decided. At Riot, the structure is different. The headquarter basically decides and has authority on whatever needs to be the same everyone (like champion balance, company culture or the company logo), while the local offices decide and have authority on stuff that are specific to their territory (like local e-sports, local features, local community, etc…). What it means is that although you won’t have the authority to make a champion, a skin or change game balance from the Hong Kong office (we want the same for the whole world there, so HQ owns that), you’ll have the full accountability and authority on things that matters exclusively for China. This means: no dotted line reporting to another office, no back and forth approval over the ocean, no budget limit set by someone who doesn’t know your market, etc… If you are an entrepreneur and love action, building stuff and accountability, this is great. Your scope / impact might be more limited than in HQ (although China is a pretty big market), but you’ll have full ownership of whatever project you work on. ---- Culture---- Riot is super picky when it comes to maintaining its culture in the company. Several interviewers will interview only this area to vet during the interview process. What has been great is the company has not compromised on this when expanding into other countries. This was tricky as some of the Riot culture principles go against the local culture. As a example, the culture of performance and the principle of exiting poor performer which is unusual in some countries. Or the culture of direct and transparent feedback which is sometimes quite unusual in some asian culture. In the example of Hong Kong, Riot brought existing Rioters from different origins (America, China, Europe), but who were all Rioters for at least a couple of years. It helped ciment the culture in the office and have the new hires integrate in the culture right away. The office won’t compromise on culture fit for new hire, even if it means hiring slower than we’d want. As a result, the company culture is also transparent in the Hong Kong office. ----Office---- The office is really nice, and capture the same spirit, color scheme and comfort than HQ… with a great view as a plus! The other benefit is the location: it is based in Central, which means it is pretty accessible from anywhere in Hong Kong with massive public transportation network (buses, subway, ferry, escalators, etc…) ----Team size---- What has been great for a few of us is to work in a small team. Some of our other offices start to be big. Even if we keep an interesting team oriented org, these are still big offices where you often run into people you don’t know. At the moment, the Hong Kong office is just about 20 people. So everybody knows everybody and has good visibility on the rest of the office. ----Focus---- Because the office is focused exclusively on China, there is little distraction about all the other things that happened across the company. Several of us worked in other Riot offices for a few years and the ability to just focus on one topic is pretty cool (sure China is a big topic, but still one topic) ----Partner---- In China, League of Legends is operated by a partner. This brings pros and cons. Among the pros is this enables a lot of things. We can do stuff in China that are harder to do in other territories. Additionally, when we evaluate new projects, our partner can chip in and help with resources, and thus increase our ability to get things done.

Cons

----Partner---- On the other hand, working with a partner means you also have to negotiate sometimes. Although we get full accountability from our HQ, we still sometimes have to negotiate with our local partner. Most of the time we are in alignment, but obviously sometimes we are not. The good news is that we are still accountable of these negotiations in our Hong Kong office. So up to us to improve the relationship or better negotiate when we think it should be improved :-). Nothing is left to fate. ----Foreign management---- One of the problem of taking existing Rioters to set up the Hong Kong office is that quite a bit of the team doesn’t speak Chinese. This limits their opportunity to interact with players, our partner and the growing number of new Rioters. On the bright side, almost all the product owners speak Chinese and the goal of the office is to have full local and chinese speaking management in the next couple of years, just like any other foreign office.

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