Ubisoft reviews

3.4

61% would recommend to a friend

(4,321 total reviews)
avatar

Yves Guillemot

34% approve of CEO

27% positive business outlook

Ubisoft has an employee rating of 3.4 out of 5 stars, based on 4,321 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Ubisoft employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

4K reviews
1.0
Aug 6, 2020
Recommend
CEO approval
Business Outlook

Pros

Some nice people are still there

Cons

Constant staff churn, and best people are leaving en masse or have left already. Some of them disappeared with no explanation but a bs note from management. No vision and constant change of direction means you can’t plan for longer than a week. Promises are not kept. Not enough skilled people remain, and some hires like creative director have been a disaster. No successful release since 2015 means you’d be working on archaic code base, on a product that is a milking cow. Teams are fragmented and production is extremely territorial. I could go on but the gist of it is - avoid.

3.0
Apr 28, 2019
Recommend
CEO approval
Business Outlook

Pros

Good for juniors wanting to get their feet wet, or people with families looking for something stable. Work with some very passionate people Relaxed working environment Training opportunities Team events and trips Team members from around the world Popular IP Very stable for games, no lay-offs, few firings Way less crunch compared to most other game studios

Cons

Not good for: innovators, intermediate to senior people looking to expand their skill sets or become more efficient. Perhaps a little too stable: Teams get frustrated working with or around bad employees, but since they are rarely fired good team members quit or when possible, change projects. The result of this is that with the good team members gone, the bad are the most senior remaining members. The remaining are then sometimes promoted to leadership positions due to seniority, which causes the cycle to repeat and escalate. The solution to every problem is always to throw more bodies at it. This is a very poor solution as it does not account for training time and the problems that come with larger team sizes. More bodies often exacerbates the issue. Definitely some nepotism at play when it comes to leadership roles. No true autonomy on project level outside of MTL: even if you are ostensibly the lead studio expect to have large aspects of design and workflow dictated by the Montreal office.

2.0
Jan 11, 2018
Recommend
CEO approval
Business Outlook

Pros

- Several interesting franchises to work on. - You can move around and change projects or even titles in the company if your tastes change. - Location not in a stressful place.

Cons

Too many people get promoted or get to the next "level" and *then* get lazy after some time. Since they never downgrade employees unless they do something horribly wrong, you find yourself with a lot of employees who have reached the top (or whatever they think their personal top is) but who clearly wouldn't be able to reach it again if they needed to prove themselves today. The employer seems to want so much to keep so called top-level employees and especially the ones that started the studio in 1997 that they will never confront them with what they truly deliver today. Working with such people when you are hard-working and motivated is a real turn off.

Viewing 349 - 351 of 4,321 Reviews

Glassdoor has 6,293 Ubisoft reviews submitted anonymously by Ubisoft employees. Read employee reviews and ratings on Glassdoor to decide if Ubisoft is right for you.