Ubisoft reviews

3.4

61% would recommend to a friend

(4,322 total reviews)
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Yves Guillemot

34% approve of CEO

27% positive business outlook

Ubisoft has an employee rating of 3.4 out of 5 stars, based on 4,322 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Ubisoft employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

4K reviews
1.0
Jan 10, 2018
Recommend
CEO approval
Business Outlook

Pros

- Given the team's great flexibility and reaction time, it managed to deliver a very impressive list of features in spite of all the technical limitations it had to deal with. - The team was always available and approachable when given a problem to fix without an obvious solution. It has succeeded in squeezing everything it could out of the tools it was given. - There's a food court nearby where you can get freshly cooked food and decent prices.

Cons

WORK ENVIRONMENT AND OFFICE VIBE: The office space (in Bucharest) did not look like a game studio, but something between an accounting firm and a parking lot. Check out Ubisoft’s office in Paris, Montreal, Guildford etc. Our office building doesn’t even say “Ubisoft” on it, but “Mega Image” (a supermarket on the bottom floor of the building we were renting in). There were very rare opportunities to relax and have a good time at work, and there was a general bad vibe sometimes. The attitude towards the team was sometimes unfriendly and even hostile when the team’s desires and ideas did not align with the managers. There was an attitude of "Stop having fun and get back to work" in the past few months. There is a very toxic atmosphere in this workplace. Employees sometimes have to deal with being micromanaged. From how they spend their time at work, to what is on their screen or where they can physically place their desk. It feels like you are working in a factory. There was a general lack of trust from management, even though every sprint got delivered entirely + some bonuses that were not in the sprint. CAREER OPPORTUNITIES, PERFORMANCE & HR INTERACTIONS: Performance reviews felt very superficial. Sometimes “development areas” we’re copy-pasted from the previous performance review because the manager didn’t know what to write. Objectives were also something team members would write for themselves with no clear guidance or assistance from management. Peer-reviews were also very rarely used. Learning opportunities were few and far between and you would quickly feel like you are stagnating. No real feeling of accomplishment. Career advancement within the team was also very weak. Having no real clue about how it should be done, besides copy-pasting a list of non-measurable attributes sent by HR, planning for career advancement was left to the employee with little to no help from managers. Career advancement outside the team felt almost impossible. Although I saw it can be done, the process felt like you are being punished for trying. It is shady at best. Any HR interaction is then relayed back to the department director. There is no way of escalating conflicts beyond this point and it makes you feel stuck. Compensation, bonuses and salary increase as a result of good performance are a joke. Also, this company underpays its employees. Even though it says it pays "according to the market", it does not. AT LEAST THE PROJECTS ARE COOL, RIGHT? No. Management suffers from a severe lack of vision and knowledge about a market where they should be in top 5. Game ideas, mechanics and other features were often forced upon the dev team by management because they saw it in a different game and "felt right". Many features were copy-pasted from other games like Clash Royale and later Golf Clash. A lot of arguments were settled with "that's how Clash Royale does it" - very unhealthy in a creative environment. Copying other games' features doesn't mean we can expect to have the same results, but this is how many features were created. The game was bloated with features that users didn't want or need citing the same "Clash Royal has it" method. This lead to user confusion, slow navigation and user drop early on. Even though i saw more than half the team leave in less than a year, management felt disinterested in finding out why people are leaving and fixing the problem. WHAT ABOUT THE TOOLS, YOU GET TO USE COOL STATE-OF THE ART ENGINES? Again, no. We've never even seen Anvil of Snowdrop. The tools we used were very out of date (flash) and the internal tools were poorly made. Some of the hardware we used was more than 7 years old (think low cost graphics cards with 1gb memory) and there was high resistance from management when trying to ask for an upgrade ("Make do with what you have"). CONCLUSION: Not a good place to work. There far better alternatives, even in Bucharest, if you want to work in gaming.

1.0
Oct 28, 2017

A studio that doesn't care about his people

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

-Nice office. Fresh fruits and sometimes popcorn.

Cons

-the only good reason to go work there is if you are a junior and want to add some big titles to your portfolio before moving somewhere else (because you will). I do not recommend it for seniors at all. - If you are a junior, they will do everything to keep you down there. If you are a senior, they will do everything to find something to blame you. I worked at different Ubisoft studios on 3 continents, and this is by far the worst of them. -Lack of direction on the projects, and some toxic leaders. -salaries are really below average in the industry, even small independent studios. The annual raises are low and the bonuses are a myth at the Quebec studio. - They have no real competition in Quebec city and they take advantage of it.

1.0
Jul 17, 2016
Recommend
CEO approval
Business Outlook

Pros

- Nice people - Biggest v.game company in Singapore

Cons

- Future is uncertain - Management is not transparent - Political - Whoever talks the most or loudest gets to be heard

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