Ubisoft reviews

3.4

61% would recommend to a friend

(4,322 total reviews)
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Yves Guillemot

34% approve of CEO

27% positive business outlook

Ubisoft has an employee rating of 3.4 out of 5 stars, based on 4,322 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Ubisoft employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

4K reviews
2.0
Jul 19, 2015
Recommend
CEO approval
Business Outlook

Pros

* Well, their HR people are very nice and very skilled. They would need to be, given the employee churn at Ubi Montreal. * Devs on the teams I was on were generally friendly and helpful. * "Interprojects" concept is good -- when your project is shut down or (less likely) published, you are put in Interprojects department rather than let go, so you can be interviewed/considered for other projects. This is smarter than the way most companies handle employees who are temporarily without a project. * Free French lessons (a necessity if you want to smooth communications with your teammates).

Cons

* Taxes are incredibly high in Montreal. Between Canadian and Quebec taxes, you lose roughly 40%-50% of your salary to taxes. This is not an exaggeration. U.S. developers should ask for at least 40% more than they get in the U.S. so as not to take a step backward in salary! * French is absolutely the predominant language at Ubisoft Montreal (it's even worse at Ubi Quebec). In my 9 months with the company, I estimate that at least 75% of all conversations, maybe more, were in French. Some official meetings were conducted in French. At one formal teleconference with the Editorial Board over in Paris, they asked if the meeting could be conducted in French, even though they knew 6 of the 8 devs on our side of the monitor were primarily English-speaking. * Editorial Board in Paris has a stranglehold on every decision. They don't micromanage on a daily basis, but any decision made by team management can be overturned at any time by Editorial, regardless of cost to project or team. The project I began on had been in development for 2.5 years when Editorial suddenly told us we had to switch from first person to third person, we had to go from a linear game to an open world one, and oh by the way, we hate your protagonist, change him. Each of these was a massive shift that was suddenly dumped on the team. And then 1.5 months later they canceled the project, after these changes were well underway, with lots of crunch involved. Stupid management, amazing any decent products have ever come out of Ubisoft. * They have a lot of hoops to jump through in their production process, lots of "gates"/greenlight hurdles the team has to pause regular production to prepare for. Despite this semblance of accountability, all three projects I had contact with were way over their schedule and wallowing slowly toward completion. I believe only one of the three actually came out. * Without a doubt the most political game development company I've ever worked for (out of seven). Politics affect every decision and hindered every project. Ubisoft Montreal is the epitome of "it's not what you know, it's who you know." That maxim is what Ubi Montreal is all about. * Montreal is a very expensive city to live in, compared to large U.S. cities. Crappy little apartments are expensive and everything above that is too. * Commuting is very bad. The trains are good, the buses are really bad (at hitting their schedules). Don't bring a car if you move there. It would take me 45 minutes to go 4 miles, at 7PM. There can be massive traffic jams at any time of the day, on any major highway in the city, no rhyme or reason to it. * Drivers are awful; Montreal is the only place I have ever heard of that had to rescind right-on-red rules for cars because drivers were such a danger to pedestrians in crosswalks. Apparently pedestrian deaths have gone down but drivers aren't any better. Most drivers in Montreal seem to be in a hurry to reach the site of their next accident. ;)

2.0
Jul 10, 2015
Recommend
CEO approval
Business Outlook

Pros

Fun environment to work in. Surrounded by nerds who love what they do. Projects are generally high profile. Opportunities to work on well known IPs. New IPs generate a good amount of buzz because its Ubisoft. Lots of social/fun events.

Cons

You're either bored out of your mind between projects or overworked trying to meet deadlines for E3, cert, patches, or whatever. Salary and benefits are not competitive. In most cases, planning and management on the development side could use lots of improvement. Social events can be distracting and lead to slowed progress.

2.0
Mar 11, 2015

Disappointed.

Recommend
CEO approval
Business Outlook

Pros

I work in the production department. Decent benefits, good atmosphere for lollygagging and collecting a paycheck while doing a minimal amount of work. If you want a secure stress-free job without having to work too hard then this is the place for you. You don't even have to make up excuses why your progress is slow, because most of the time will be spent on waiting on other people to complete your work. Even now as I type this, there is a guy that is playing Diablo III and has been doing that every day, all day for at least 4 months back. Of the times I've passed by his desk on my way to the bathroom I've seen him either playing D3, or sleeping (Diablo 3 is hard work, that poor soul). Once or twice he had a spreadsheet or word doc open. If you wanna be like that guy, come work at Ubisoft you'll fit right in. The people I work with provide an above average social experience at the office.

Cons

Pay and advancement: There are a lot of little cons depending on what you are looking for. First it's the salary. They will never pay you more than you're worth. Some of the people I work with are very good at what they do and they aren't getting what they are worth. Advancement is also very hard. You would have to be twice as competent than you would need to be moved up to the next rank, for example junior to regular. It seems that Ubisoft is capitalizing on their name on your resume, and they will use that to pay you less. Looking around I don't see anyone over 30. There are a lot of young ones, so what happened to all the veterans? They probably packed up and left after they realized the same old "carrot on a stick" story wasn't going to pan out. This company just isn't the best place to be at if you're looking to climb the corporate ladder. You would have to be good at politics and be friends with the ones making the decisions. Merit alone is not enough. Ambient noise: Ubisoft loves open environments. If you're trying to program and you don't like noise, this isn't the place for you. You could put on some headphones and blast music to cover the chaotic noise and hear something more orderly, but is that really a solution? Bureaucracy: Nearly every project we undertook went *way* over the deadline due to constant unnecessary communication between different departments. I've had projects I've worked very hard on then got canceled at the last minute because they took too long. The server and network security specialize in dragging out opening a simple firewall rule (which should have been there in the first place) into a 2 week long ordeal. Combine that with HR's reluctancy to promote and increase salary and they have a very good excuse as to why they will not give you a raise. They will tell you "well you haven't really done anything important here yet" You're doing the best you can, but others don't respond to your emails, or doing their job and you end taking more and more tasks to fill up your time and then you end up in a situation where you're constantly juggling complex tasks. If you're a programmer or you actually get some satisfaction out of getting things done, this is a recipe for unproductivity and/or frustration. Pointless meetings: Every week we have at least 2 meetings in which topics are discussed which do not affect me or my work. They will fill your head with useless information that distracts you from your current work. Lack of control: Combine the above negatives and realize that the company is too big to listen to one little ant complaining. Change will not come easily if at all. No one actually cares if you are happy and productive (a good thing if you don't care either). If you're like me and you want to grow and make a difference, this isn't a good, long term opportunity.

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