Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
2.0
Aug 15, 2013
Recommend
CEO approval
Business Outlook

Pros

(+) Good pay. In my line of work, Riot paid above average compared to some of the other companies I've worked at. Also, as long as I notified them of work going into OT, it wasn't a big problem and for a single person like me, I didn't mind grinding a few extra hours for a time and a half. (+) Perks and benefits. Riot was the first job where I had full time benefits (I'm relatively young for my industry) and they were pretty good. Not only that, but there were a lot of perks that were given to employees to boost morale: A giant salad bar every week, a kitchen stocked with snacks and breakfast food, free stuff all the time (cookies, yoga mats, a stipend for video games, etc.). We even had a townhall every other Friday where we drank beer and watched presentations about new stuff for League and checked in on all areas of the company. Beer selection was good, too. (+) Enthusiastic employees. Pretty much everybody I worked with or knew in the company was excited to be there. Hell, I was too. Most people have a familiarity with the game and you can tell that they genuinely enjoy working at the company. (+) Office Equipment. I liked the computers and equipment I got to work with. Anything I needed for a particular project, I could send a request to IT and get it relatively soon. I had the best tech for my job and I was happy with it. (+) CEOs. Marc and Brandon, in my personal experiences with them, were very personable and down to earth. Even with the company growing exponentially, they knew what I was working on and seemed to take a genuine interest in my success. I never felt any of it was contrived. Although I can't say I worked with them directly on a lot of things (just small projects here and there), so my opinion is for the most part personal and not professional. (+) Interesting work projects. I mean, working at a video game company. It was really, really cool. I was doing something my friends were envious of and I actually liked what I was working on. Not a lot of people can genuinely say that.

Cons

(-) Office Location. At first, I thought it wouldn't be a big problem. But, as I got bogged down in work and the hours got longer, I was getting home at 8:30 PM on AVERAGE, which even for a young person like myself, was too much. You pretty much want to live in the general area of Santa Monica where Riot is if you want to have a more reasonable work/life balance. Coming from the east side of LA, it was just insane and the commute just took the wind out of me. Now, you might say, "Well, that's on you, not Riot" and you'd be absolutely correct. However, the company's location pretty much provides two options for an employee: 1.) You live close to the LAX office, which is extremely costly in terms of housing and some of the cheaper areas in the vicinity of Santa Monica might not be places where you'd like to live, especially with a family. 2.) Deal with a crummy commute to/from work living further out. Just be prepared for an hour plus commute if you're anywhere above or below the 405 or past downtown on the I-10. The 10 in the morning is just ridiculous. (-) Work/Life Balance. This started out okay, but as my department got busier and busier and made additional hires for an increasing number of projects, it slowly got a little out of control. As I said before, Riot has a lot of great/talented people and I enjoyed working with them, but I enjoy a life outside of work as well. They had a number of groups and company field trips which were fun, but I don't want to live at my work. It got to the point where a lot of my friends outside of work were concerned about the amount of time I was spending at work and it didn't slow down the entire time I was there. Sure, I got OT and plenty of it, but sometimes you need a rest, and having to work twelve days in a row is a bit much. By the end of it, I was just burnt out and I didn't want to see the office at all. (-) Narcissism/Lack of Hubris. Another poster already mentioned the embarrassing St. Patrick's Day event of 2012, but I agree wholeheartedly with him about it. The company trip to Vegas was outlandish as well. I remember walking through the penthouse of the Palms Hotel watching everybody go wild like it was college. It just seemed to reinforce this false sense of invincibility some in the company seemed to have due to the meteoric rise of League. I was wondering how Riot wasn't just hemorraging money left and right with all the things they were doing for employees, professional players, business ventures, etc. All the lavish expenditures by Riot reminded me of the 30 for 30 documentary on ESPN, "Broke", where professional athletes detailed how they spent/wasted their fortunes and advised viewers how this "invincibility" you feel won't last once the money stops coming in. Hopefully for them, they realize it sooner than later. (-) Confusing management hierarchy. I come from an industry where I might have multiple bosses, but I work with a relatively small number of people that report to one or two supervisors. Riot had a more corporate structure, which was to be expected, but I felt so much of what I did was being reviewed or questioned by those who had nothing to do with my department. So much unnecessary bureaucracy. No, Financal executive, I don't really care for your opinion on my work, as you lack the expertise to give me an informed opinion. Also, their opinions shouldn't factor in my performance reviews for the same reasons and yet they did because of this nonsense. I know Riot was hiring at a massive rate in 2012, but don't give employees authority that interferes with my work simply for the reason that they need something to do. That's ridiculous and inefficient. So many times I would read an e-mail giving an opinion where I just think, "Who is this person and why should I care what they have to say?" (-) Issues with the game. While Riot has hired the best and brightest, there's so many problems the game still has even after 3+ years of its release. Still no replay system on the live client, still having major problems with server downtime, releasing champions that just absurdly better than older champions, forcing the player into "buying power" because they simply cannot grind the IP to compete with people who can. Unacceptable for a game that wants to be the banner game of E-Sports. The thing is, Riot is on top right now and popular. But, without a sense of direction for the game (to make it have more replay value and not get stale) and a reckless spending of money, it will go downhill very fast unless they change course.

1.0
Aug 6, 2013

It was Great... Until It Wasn't

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Esprit de corps is high, with lots of enthusiastic and hard-working co-workers. The employees are creative and intelligent, and the overall atmosphere is very pleasant... at least on the surface. The gaming industry's notorious sexism didn't seem to be in effect; female employees were treated with respect and appeared to have ample opportunity for advancement.

Cons

* Bait and switch employment. When I was first hired, I received a lengthy song and dance about how Riot was different than other game companies. They claimed they respected work-life balance and that, while crunch times did happen, normal employment hours averaged 40-50 hours a week. This was a flat-out lie; 80-100 hour weeks were expected. Long work hours are forgivable; deceiving people about them isn't. * Poor work-life balance. Along those lines, a number of the company's smaller "perks" disguise their desire to have you live, eat and breathe Riot all the time. They offer subsidized dinners when you work late (which is often), plan vacations and trips to the movies as part of company outings, and otherwise monopolize as much time as possible. If you're young, single and devoted to work, this can be a good fit. If you're in a relationship or like doing anything outside of the office, stay away. * Bad management. Management seems to have little idea about how to handle employees, and tactics shift almost day to day. What's expected of you on Monday may be 180 degrees different on Tuesday, then back to the beginning on Wednesday. Meetings take up a huge portion of the work day, with little or no practical impact coming out of them. Some people seem to spend all their time preparing PowerPoint presentations about what they do instead of getting down to the business of doing it. Resources are poorly spent, and an overall lack of leadership pervades. In many cases, managers were perfectly happy to lie about employees under them rather than take responsibility for mistakes they themselves had made. * Arrogance, bordering on narcissism. Riot encourages "go-getters" and "leaders," which often translates to people who put their own ambitions in front of the greater good. Internecine politicking is rampant, and employees are often tossed under the bus based on agendas that have nothing to do with the company's business or product. There's a lot of back-biting and factionalism... though less in the rank-and-file workers than in middle management and above. Riot tries to bill itself as "anti-corporate," but its overall culture is corporate in the extreme. Furthermore, a general egotism pervades among all levels of employment. The company seems to feel that a hit game gives them license to treat others with contempt or dismissal, which cuts them off from a lot of potentially beneficial people and ideas. A general fraternity atmosphere occasionally turns into the actively cruel. For instance, a company party was held on St. Patrick's Day 2012, featuring little people dressed up as leprechauns. The "performers" hid their faces behind ski masks that clearly weren't a part of their costumes, to save them embarrassment and humiliation. It made for an awkward and unpleasant event, compounded by senior management's seeming obliviousness to the issue. *Lack of product diversity. Everyone there loves League of Legends, and obviously the game is doing quite well. But there were no signs of trying to diversify beyond that core product, or do more than expand it as far as it can go. They'll be fine as long as sales remain high, but should the market change, this company doesn't appear to have a contingency plan in place.

5.0
Aug 5, 2013
Recommend
CEO approval
Business Outlook

Pros

Great people, great culture, smartest people I've ever worked with. A place where you can come up with an idea, form a team, build it, and ship it to millions of players. How cool is that?

Cons

Young company, ambitious, but focus is sometimes split. Would benefit from less projects and more focus. Also needs to kill off long term projects that aren't generating sufficient returns.

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