Riot Games reviews

4.0

75% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

68% approve of CEO

54% positive business outlook

Riot Games has an employee rating of 4.0 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Médias et communication industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jul 27, 2014
Recommend
CEO approval
Business Outlook

Pros

Riot is the best company I have ever worked for. The culture is really special and unique and it is this which makes working at Riot so great. Everyone is passionate and driven to achieve; we’re committed to delivering a fantastic player experience and we’re always looking to improve. The work environment is friendly and chilled out but at the same time you are expected to deliver. There’s no one is clock watching, you own your time and there’s always food in the kitchen so you never go hungry. You’re given a great deal of autonomy and expected to own and run with initiatives. You are likely to work hard but you will also play lots of LoL throughout the week. It’s refreshing to work with like minded people who come to work to impact the player experience. The company genuinely cares, Riot’s fully vested not only my career but my life. This refreshing and unique culture has helped my wife and I to feel settled in Sydney.

Cons

Everything is pretty amazing at Riot. Sure, we don’t have everything right; I believe we can do more in regards to challenging convention and supporting local Rioter growth in the Sydney Office. That said, we're eager to learn and improve and it is exciting to be on this upward learning curve together where we are trying to continuously improve so that we can enhance the LoL player experience.

5.0
Jul 16, 2014
Recommend
CEO approval
Business Outlook

Pros

I could write a very long review full of positives and negatives, but will limit myself to four of each. Positive: *Strong, clear culture* People who manage to survive the interview gauntlet know Riot's values and agree to live by them, and their commitment to the values increases as a result of an intensive onboarding program called “denewbification” and ongoing vigilance against creeping misalignment. Riot’s dedication to this topic is based on a belief that aligned people and teams have more autonomy and more inherent trust in each other. Riot is confident in its culture and doesn't water it down. Positive: *Meritocratic ideals* I've worked at places where friendship, marriage, or genetic relationships are the primary determinant of who receives the juiciest promotions and pay increases. Riot’s not like that. The leadership works hard to make sure that delivery of exceptional results through collaborative effort is the primary factor considered in assessing someone’s contribution. Those who are accustomed to "family" style environments will have some adjusting to do. Positive: *Prioritizes long-term business health* Elsewhere in the games industry, a few companies make deals with their investors that result in behaviors that undermine player trust. In an effort to make certain profit or revenue targets for next quarter, these companies monetize in a way makes discerning gamers gag. Riot believes and behaves in a way that puts building player trust first. This is a long-term approach that ultimately results in a healthier business that’s built to last. Positive: *Spotless ethics* Riot conducts business cleanly and fairly. You’ll feel this when interacting with peers internally (there’s a minimum of backstabbing and other unsavory political behaviors). People who conduct themselves in a Machiavellian fashion are quickly found out and coached into the right behaviors or fired. When it comes to working with vendors and partners, the same ethics apply. This also applies to the hiring and promotions processes -- Riot's blind to gender, sexual orientation, and race, religion and politics when making hiring and promotion decisions.

Cons

Negative: *Favela-style density* We’re still nine months away from moving into our next office space, but we outgrew our current space many months ago. As a result, some people are sitting in aisle-ways and walkways, conference rooms are hard to book, private space for quiet thinking is rare, and environment-induced stress is higher than necessary. The new HQ looks like it’ll be a wonderful relief, and it cannot arrive fast enough. Negative: *Recruiting difficulties* Our recruiting processes aren't something we’re proud of at present. Candidates report very long and drawn-out interview processes (sometimes taking many months), and hiring managers internally are often frustrated by some of the immature process and systems that we use to manage applicant pipelines. Some of these difficulties are typical of companies that have experienced hyper-growth, some of this is attributable to Riot’s extremely high hiring bar that results in a very low ratio of offers-to-applicants, and some of this is just a result of a recruiting and talent operations functions that are still lacking key leaders who can straighten things out. Negative: *Immature middle management layer* Because of Riot’s growth, a lot of managers at Riot are first-time managers, and are making first-time management mistakes. This wouldn't be a problem if we had better training for managers and better mentorship systems that paired inexperienced managers with experienced managers to help accelerate the learning curve and minimize preventable mistakes. We’re trying to solve this problem by simultaneously hiring experienced managers (hence some complaints from current Rioters that they feel passed up for promotion) and by building out management training and mentorship systems so that we can successfully elevate more non-managers to management roles. I’m confident that we’ll eventually build a very solid management team, but the current situation is recognized to be suboptimal. Negative: *Reputation issues* Certain aspects of how Riot operates are misunderstood by some gamers, some press, and some applicants. This is very frustrating to watch from the inside and is a job stressor for those of us who care deeply about seeing Riot recognized in a truthful fashion. Here are two common misconceptions that are particularly bothersome. These things will weigh on you and stress you out if you work at Riot: (1) Some players doubt our motivations: perhaps because many for-profit businesses hyper-optimize for profit above all else and also because we move fast and make mistakes in execution, players sometimes attribute our decisions to a desire to put profit first. I wish we could invite groups of players in to our meetings where champions are designed, servers are configured, and decisions are made so that they could see that our teams universally put the player experience first. (2) Some former Rioters who have taken to Glassdoor had bad experiences and believe those experiences are representative of the whole. Reading through some of the very negative reviews here, I believe that we genuinely disappointed these people (in part because of the “recruiting difficulties” and “immature middle management layer” discussed above). But I’m dismayed that these folks believe that the whole company is as bad as their narrow experience. I wish I could apologize to these people and help them understand the bigger picture at the company, because it’s distressing to see them paint the whole company with a broad brush dipped only in the small bucket of their experience.

4.0
Jul 6, 2014

Fast-paced and Fun

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Everyone really believes in the product and are passionate about what they do. Smart people, most of whom are down to earth (not too many egos) and Riot does well in keeping their employees happy. If you enjoy constantly being challenged, growing as a person, a fast-paced environment and learning, you'll get all of that here.

Cons

TONS of work which makes for regular long hours ... doesn't always feel like a "con", but might not work for all people.

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Riot Games Response
11y
Hi -- Thanks a bunch for the review. Glassdoor is a great way for candidates to get an accurate sense of what it's like to work at Riot, and so a diversity of voices on here is great. Regarding your "advice to senior management," it would be incredibly helpful if you could email Marc and Brandon directly regarding who, specifically, you believe is a poor leader, with examples of poor leadership, so that they can investigate and take action. Feel free to do this anonymously with a throwaway email account if you're fearful of attaching your name to the email for whatever reason. Maybe write it up as a letter and leave it on their keyboards at their desks, or even mail it to their attention at our business address. Whatever contact method you prefer, please do get your critical insight into their hands. It may be the case that they're *not* aware of what you allude to here. If you want to see Riot improve, you'll have to take action when you see a problem that needs fixing.
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