Pros
Beautiful campus, pay is good. As with most video game companies, the creativity in the campaigns makes it a more palatable corporate experience.
Cons
Everything beyond the creativity, good pay, and beautiful campus varies wildly by department. In publishing-marketing the quarterly review process has become more important than any other part of the job. The obsession with OKRs is tiring. Regional offices waste company money using smoke and mirrors to try and prove their value. A person can’t just work passionately and do a good job to be considered successful. They have to constantly re-prove their value over and over again from scratch, which leads to teams continually reinventing the wheel to show that their wheel is better than someone else’s, and regional offices inventing wheels no one needs, even if it’s not really a good idea to be changing the wheel in the first place. To further the analogy, imagine wheels on the roof of a car in case it flips over, or on a boat in case it ever needs to roll around the ocean floor. You have to try and impress higher ups with nonsense even if you know that something simpler or more logical would actually be better. Regional publishing-marketing is not connected to the global plan a lot of the time, and global higher ups are too afraid to take control, regional offices are scared to lose control, so things are messy and nonsensical. A job where you’re never at peace not because you’re challenging yourself, but because the higher ups are forever trying to out-do each other and regions are constantly circling the wagons to protect themselves even if it’s not in service to players or in the reality of a modern global market.