Pros
- It REALLY is about the player - 99% of Riot's decisions start off with the question: "What would the player want?" I can confidently say that our players truly are the #1 priority. - Empowerment >> we're not necessarily a flat org as we are an empowering org. Riot actually allows you to make a difference. You're expected to get involved and make a difference. If you're just simply "maintaining," then you don't belong at Riot. - Company cares >> Riot goes above and beyond to make the work life as comfortable as possible for Rioters. Literally, every company I've worked for has been so concerned with managing the bottom line it adversely affects the employee (and player/customer). - Opportunity >> is abundant. At other places I've been, had one role and did one job. Riot allows you the opportunity to get involved. If you can contribute and bring value, then do it!
Cons
Demanding >> the industry is fast and Riot is FASTER. Work life blend leans towards the work side but not as much as other reviews indicate. There's a lot that needs to get done but folks that that put in the extra effort are willing participants. Along with that note, I do find that Rioters are often terrible with time management. You will commonly see folks work 10+ hours a day, that's primarily due to their inability to utilize their time effectively. Lack of standards >> Riot is almost adverse to standards at work. This creates a HUGE inconsistency from one team to another. Because of this, it is an unnecessary challenge for support organizations to keep up with the incessantly changing needs, tools, protocol, etc. Squeaky wheel >> gets the grease. Riot's culture is more conducive to being overly vocal. The con here is the potential isolation of a personality type that can bring value.