First classic hr meeting Meeting with the manager where he asks you basic salesforce technical question
Salesforce Developer Manager Interview Questions
5,283 salesforce developer manager interview questions shared by candidates
Tell me about yourself? Technical Questions..
what and all you know?
Write a code to Cache in LWC.
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Q. Apex triggers and Vlocity Basics
basic salesforce questions such as : What is Object Relationship Overview? What can cause data loss in Salesforce? How is SaaS beneficial to Salesforce?
Questions on Apex Questions on integration Questions on Lightning
Challenges in the career and common issues in development
1.About LMS and PubSub Model and their differences 2.deepcopy and shallowcopy 3.current project tools and work lwc hooks how do u stop rerender call back Asked to write the code below is the scenario 1.Design a performance-optimized Lightning Web Component (LWC) system for a real-time inventory tracking dashboard that demonstrates efficient data synchronization and communication between components. Create a parent component with three child components: Inventory Summary (A), Stock Update (B), and Notification Panel (C). The challenge focuses on implementing a robust communication mechanism where Stock Update (B) and Notification Panel (C) can dynamically exchange information with minimal performance overhead. Your solution should address the following key requirements: 1. Implement a lightweight data sharing mechanism between components B and C 2. Ensure real-time updates are propagated efficiently without causing unnecessary re-renders 3. Develop a parent component that manages and coordinates the interactions between child components 4. Design the components to handle potential high-frequency inventory updates without compromising system performance 5. Include appropriate error handling and state management strategies to maintain data consistency The goal is to create a scalable and performant LWC architecture that can handle complex inter-component communication while maintaining optimal rendering and update cycles.
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