In the second interview, I was asked about my writing skills. I'm not sure exactly what they were looking for. I mentioned that I had recently had a paper accepted for publication and that seemed satisfactory to her.
Lead Game Designer Interview Questions
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They asked several fairly standard programming type questions (traverse a binary tree, path finding, etcetera). The biggest curve ball was when they asked a very standard programming question, then after I solved it in the common and obvious way asked "Okay, now how would you do that without using the technique you just used." It was a good question, and one I answered poorly. I *think* that's what cost me the job.
-Binary search -Some function questions -Physics trajectory question -Past project experience
Describe a difficult experience you've gone through during previous employment and how you dealt with it.
What is your weakest trait?
Do you have a good understanding of Unity?
How familiar are you with C++, XML, HTML?
Hablar sobre me experiencia con testing
What do you like to do usually?
Q: How do you print duplicate characters from a string?
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