Why would you put a virtual destructor?
Gameplay Programmer Interview Questions
519 gameplay programmer interview questions shared by candidates
Explain the code in front of you and how it can be improved.
The interview with the hiring manager was strictly behavioral questions, questions that ask you "Can you tell me about a time when..." or "How did you...." There were about 4-6 of these questions one after another, not necessarily building off of each other. Amazon has these leadership principles they value, so they base the questions off of those. The interviews with the engineers were all the same. They asked one question about you and something you've worked on, one question based on those leadership principles, and then the technical question. Depending on how long you talk about the first two questions, you might only have 30-45 minutes to work through the coding problem.
How many bytes in a pointer?
What software do you use?
How would you optimize a box of 1000 spheres colliding.
How to implement type checking without dynamic_cast and strings comparison when developing classes hierarchy?
How I can deal with the director or supervisor feedback
They asked me if i wanted to be gameplay programmer or to make tools
Design a system in an existing game
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