Fill in the Armor and Weapon classes. Add members and methods that you think would be useful for these kinds of objects. What you add is totally up to you; it's more meant to show your personal coding style and how you think about what kind of functionality you'd want to add to the game. This part is very subjective, so don't worry about it -- there is no wrong answer.
Gameplay Programmer Interview Questions
519 gameplay programmer interview questions shared by candidates
On the prior aptitude test I completed. Why did I choose the algorithm that I did? And explain my thoughts? The some math questions about how I might program an explosion. All the way from the naive answer of a simple distance check. To how would you detect when an explosive projectile makes impact with a complex surface. How would you make sure it didn't lag through. How would you detect whether a entity was or was not behind cover from the explosion.
The coding challenge involved assigning a list of units with an attack and defense stat to an arbitrary number of teams such that the teams are as balanced as possible.
What is a state machine and how are they used in games?
How to test for 2 colliding spheres?
What games do you play?
Given a scenario, ask me to design the structure that stores the data for the player.
I was asked to create a clone of a well known game :D
There are 9 balls out of which one ball is heavy in weight and rest are of the same weight. In how many occurrences will you find the heavy ball
A leetcode hard problem about choosing and reverting.
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