Can't provide questions as they were covered by NDA. As I previously mentioned, they were mostly about C++ and software design principles specific to game development.
Gameplay Programmer Interview Questions
519 gameplay programmer interview questions shared by candidates
Asked if I knew about certain programming topics. And then asked more questions about the topics I told them I didn't have experience or knowledge of.
How do skeletal animation systems work?
Define polymorphism and how it is obtained/implemented in C++.
Given a point and a unit vector, can you work out if the ray from the unit vector intersects with a sphere with radius r.
Quali sono i design pattern che utilizzi più frequentemente?
Why would you be the best for this opportunity?
Describe gameplay features that you have previously developed.
Make a grid of data storing integer numbers and timestamp. Return cell not updated for a day, data cells next to it
Experience in working with small/medium/large teams
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