I applied through a recruiter. The process took 2 weeks. I interviewed at Ubisoft (Montréal, QC) in Apr 2012
Interview
Very straightforward questions, testing basic design experience but mostly probing my attitude and work habits/style. What games have I worked on, what went well or badly about those projects, etc. I explained a bit about past projects from a tools and workflow perspective, and talked about what aspects of my work I had most enjoyed or was most proud of on those projects. It felt like they were testing me mostly as a "culture-fit" rather than inquiring as to my design knowledge, which I think was okay for the reasonably generic role they were hiring me for. They wanted to know if I was right for their team, more than they wanted to know if I was an especially clever or talented designer.
Interview questions [1]
Question 1
Do [I] understand that people in Quebec speak French? (Because many people who move here struggle with this.)
I applied through an employee referral. The process took 3 weeks. I interviewed at Ubisoft (Sherbrooke, QC) in Oct 2024
Interview
Very timely, very cordial. Interviews weren't too spaced apart, felt like I got to have a thorough impression of the people I'd be working with. Even got some feedback afterwards, which is pretty rare! Not sure if that is typical though.
The process took 4 weeks. I interviewed at Ubisoft (Toronto, ON)
Interview
3 separate interviews with different people. Recruitment then 2 experts. The interviews lasted between 30 minutes and 1 hour. The people I spoke to were nice people, they weren't intimidating at all. The overall interview experience I would say was good.
Interview questions [1]
Question 1
What is your process when receiving player feedback?
I applied online. The process took 4 weeks. I interviewed at Ubisoft (Montréal, QC) in May 2024
Interview
I interviewed with the Far Cry team. Originally I started with a screening call with a recruiter that lasted about 45min, where they went over the job, my past experiences, and future interests. Next was a 1hr video interview with some of the directors/ leads on the design team. They were super nice, professional, and the conversation felt natural. It helped to know about Far Cry in general, and if you haven't ever played them, at least understand the very basics of the game to be able to bring up/ reference while talking. Ultimately, the position was more technical than my experience, so it didn't work out, but that was the extent of the interview process.
Interview questions [1]
Question 1
They were more interested in my past experiences, what I did and how it relates to what they do for the position I was interviewing for.