I applied through a recruiter. The process took 3 months. I interviewed at Riot Games (Los Angeles, CA) in Jul 2015
Interview
Fairly standard game company interview in a big-company style. Recruiter phone interview, two-on-one phone interview with the relevant team, a Skype/HackerRank interview, then an all-day on-site. On-site starts with a panel with all your interviewers, then a full day of hour and half-hour interviews, finishing with a literal boss level (the HM and their boss). In League terms, you need to have your ult up for that encounter because it is the last-hit of the process.
Technical interview difficulty level is industry standard, not super-challenging. The people are easy to get along and very sharp. They love to hear about learning experiences, positive and negative, so have lots ready to tell. The campus is super-impressive even if you've been to other fancy offices, but don't get too much at the caf because that's when you interact with a peer group to help measure your cultural fit.
It turns out being player-focused at the level of individual developers is about making sure everyone plays League. The more League you play, the better. If you're more of a console gamer or don't happen to play League, you should play as competitively as possible (and try all game modes) for at least a couple weeks before applying and make sure the community doesn't drive you crazy. You're not expected to follow esports at all if you're not working on that side. If you can talk about playing the game and express your gaming interests clearly, they won't be too worried that you're not Level 30 and noone will care if you're stuck in Bronze. Below level 10 might be a little embarrassing though, and yes, they will ask about that and how you like to play League, just as small talk.
Communication with recruiting is very good, but the overall process was very slow. It's hard to get interviews and onsite scheduled, then you have to wait two weeks for the offer. So this might not be a good choice for a just-laid-off developer.
Interview questions [1]
Question 1
Do you have experience working in a Scrum or Kanban environment?
I applied through college or university. The process took 3 weeks. I interviewed at Riot Games (Waterloo, ON) in Feb 2015
Interview
In person and Skype interviews that were both technical and culture related. The technical interviews were both fun and challenging and every interviewer was very kind and welcoming to me (who was new to the whole process). Culture interview was about past work experienceand League of Legends related questions.
Interview questions [1]
Question 1
Determine the skyline of a set of building points given as a triplet (x1, x2, y1).
Onsite. Before onsite, 1 introductory call, 1 cultural call, 2 tech call.
70%of time on culture fit and none tech questions. 30% on technical. Technical are fairly simple/straightforward. No algorithms. Only software design concepts.
Culture questions are ridden with seemingly friendly and simple answers but are traps. If you not careful with even a word in cultural it can be used against you. Be smart about it. They are looking for specific answers. Completely understand considering this is not a Google or tech focused software company.