Glassdoor users rated their interview experience at Riot Games as 50% positive with a difficulty rating score of 3 out of 5 (where 5 is the highest level of difficulty). Candidates interviewing for Admin and Recruiter rated their interviews as the hardest, whereas interviews for Admin and Recruiter roles were rated as the easiest.
The hiring process at Riot Games takes an average of 45 days when considering 2 user submitted interviews across all job titles. Candidates applying for Recruiter had the quickest hiring process (on average 30 days), whereas Admin roles had the slowest hiring process (on average 60 days).
First round of the interview process was a screening. They wanted to know your gaming background and why you want to work at Riot. Second round of interview is the technical part. I was tested on my knowledge as well as my problem solving abilities.
I applied online. The process took 3 weeks. I interviewed at Riot Games (Los Angeles, CA) in Jun 2015
Interview
The recruiter first contacted me after a week of applying via web. I had 4 phone interviews, the first one was directly to ask technical questions that I fell that I answer correctly at least 90%, the following 3 interviews were over Skype (the last one with webcam optionally) and they were more about experience and personal growth, you know the typical question, where do you see in 5 more years, why did you leave your last job and that kind of questions. Every interview was with tech Managers.
Eventually I didn’t get the job and the "open feedback" came from a "no-replay" email and they mention just 2 good things about me but they never gave the reason why I wants adequate for the position and as it was a no-replay email you can’t ask what went wrong.
Interview questions [1]
Question 1
How do you fit an elephant in a Volkswagen beetle?
I applied through a recruiter. The process took 3 months. I interviewed at Riot Games (Los Angeles, CA) in Jul 2015
Interview
Fairly standard game company interview in a big-company style. Recruiter phone interview, two-on-one phone interview with the relevant team, a Skype/HackerRank interview, then an all-day on-site. On-site starts with a panel with all your interviewers, then a full day of hour and half-hour interviews, finishing with a literal boss level (the HM and their boss). In League terms, you need to have your ult up for that encounter because it is the last-hit of the process.
Technical interview difficulty level is industry standard, not super-challenging. The people are easy to get along and very sharp. They love to hear about learning experiences, positive and negative, so have lots ready to tell. The campus is super-impressive even if you've been to other fancy offices, but don't get too much at the caf because that's when you interact with a peer group to help measure your cultural fit.
It turns out being player-focused at the level of individual developers is about making sure everyone plays League. The more League you play, the better. If you're more of a console gamer or don't happen to play League, you should play as competitively as possible (and try all game modes) for at least a couple weeks before applying and make sure the community doesn't drive you crazy. You're not expected to follow esports at all if you're not working on that side. If you can talk about playing the game and express your gaming interests clearly, they won't be too worried that you're not Level 30 and noone will care if you're stuck in Bronze. Below level 10 might be a little embarrassing though, and yes, they will ask about that and how you like to play League, just as small talk.
Communication with recruiting is very good, but the overall process was very slow. It's hard to get interviews and onsite scheduled, then you have to wait two weeks for the offer. So this might not be a good choice for a just-laid-off developer.
Interview questions [1]
Question 1
Do you have experience working in a Scrum or Kanban environment?