I applied through a recruiter. The process took 3 weeks. I interviewed at Meta (Seattle, WA) in May 2016
Interview
Internal recruiter called me. Asked her how she got my name-- She found me on LinkedIn. Asked if I was open to relocation. Sent an email about what the interview would include. Got a call from an interviewer who was super nice and understanding for a code interview.
Interview questions [1]
Question 1
What is something you've built that you're proud of?
Implement a sorted circular linked list.
The technical round hit me with a classic array manipulation problem: moving zeroes to the end without disrupting the order of non-zero elements. As I tackled it, I felt a wave of familiarity wash over me; I had just practiced a similar challenge on PracHub. The rest of the interview followed a straightforward path, with some easy behavioral questions sprinkled in. Overall, it felt very easy, but I wasn’t quite the right fit for what they needed, so I didn’t receive an offer.
Interview questions [1]
Question 1
Move zeroes in an array to the end while keeping non-zero element order, in place
Overall, the process took a little over two weeks, which felt a bit longer than I anticipated. After a quick screening, I went through two technical rounds focusing on coding and DSA concepts. One of the questions was a classic palindrome check; mid-way through, I realized it was something I had practiced on PracHub just days earlier. The final step was a casual behavioral interview. I was relieved to get an offer shortly after, which I happily accepted.
Interview questions [1]
Question 1
Given a string, determine if it is a valid palindrome considering only alphanumeric characters and ignoring case.
I applied online. I interviewed at Meta (Menlo Park, CA)
Interview
It's honestly striaght from leetcode tagged
There are no surprises if you do tagged you would be good and do well.
System design is much harder. Would recommend using hello interview.
Interview questions [1]
Question 1
Design Twitter and consider if it was suddenly an extremely low latency env