Internship applicants have rated the interview process at Ubisoft with 2 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 68.8% positive. This is according to Glassdoor user ratings.
Candidates applying for Internship roles take an average of 14 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 32 days.
Here are the most commonly searched roles for interview reports -
I just had a great interview! From the moment I walked in, the atmosphere felt welcoming. The interviewer was friendly and asked thoughtful questions that allowed me to highlight my experience and skills. We had a natural back-and-forth, and I felt confident in how I answered. They seemed genuinely interested in my background and how I could contribute to the team. By the end, we discussed next steps, and I left feeling energized and optimistic about the opportunity.
Interview questions [1]
Question 1
How my education career would fit within the job description
I applied online. The process took 3 weeks. I interviewed at Ubisoft (Toronto, ON) in Feb 2024
Interview
I had an interview for an intern for concept art. It was a fun experience overall. The interviewers are so nice, and eager to know about the interns! They even provide suggestions for me to better my work in the future!
Interview questions [1]
Question 1
They asked whether I wanted to do concept art or Vis-dev for an animation film.
I applied online. I interviewed at Ubisoft (Düsseldorf) in Sep 2021
Interview
I have participated in hr, technical test and technical interview. In the test they give you a gdd and some of the code alredy started and you have to continue to develop from there. Overall the test and interview are pretty ok if you have the knowledge. I just was studying c++ for 3/6 months at the time and passed the technical test. I failed the interview because of that, though. But if you know well you c++ concept and how to use it for gameplay, its ok.
Interview questions [1]
Question 1
How would you create a funtion to detect the player in front of the enemy? Question about heap and stack allocation. Question about pointers.